As Killing as possible deformations with
bounded distoration animations

View the Project on GitHub maximlevitsky/animations-editor-bdmorph

Ubuntu 14.04

This is easy.
  1. You need to install the following packages:
    # sudo apt-get install cmake libqt4-dev libqt4-dev-bin libqt4-opengl-dev libsuitesparse-metis-dev libopenblas-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev
  2. You might need also openGL library if not installed.
    This depends if you use closed drivers or not.
    If cmake can't find openGL try this
    sudo apt-get install libgl1-mesa-dev
  3. Now download the source, unpack it to some directory and run cmake in it
    # cmake .
  4. Now compile the source
    # make
  5. Now you can run bdmorph in the directory

Windows (Visual Studio 2010)

  1. Install Visual Studio (prepare the $$$ to be handed over...)
  2. Install CMake
  3. Install Qt4 for Windows from here
  4. Install FFMPEG and SuiteSparse libraries
    You can download 32 bit precompiled version of these from here
  5. Download the source and edit CMakefile.txt:
    find the SET(ROOT C:/Users/mlevtsky/Workspace/external)
    replace this path with where you extracted the precompiled version or edit this to point where you have the libs
  6. Open 'Qt 4.8.6 Command Prompt', enter the folder with source and do
    cmake -G "NMake Makefiles" .
  7. Now create an empty directory and place there:
    1. bdmorph.exe you compiled
    2. QtCore4.dll QtGui4.dll QtOpenGL4.dll (from QT bin dirctory, or add it to PATH)
    3. Dll's of FFMPEG and Suitesparse (in precompiled version they are in 'dll' folder)
  8. start bdmorph.exe